Case Study

Polyflow Agency Website

A scroll-driven corridor through the third dimension.

Client Polyflow (Self)
Timeline 3 Weeks
Stack Three.js / GSAP / Lenis

The Brief

Built as the studio's founding demonstration: if we can't prove the concept on ourselves, we have no business selling it to anyone else. Polyflow needed a website that worked as proof, not description. Most studios describe what they do. Polyflow had to demonstrate it, in real time, inside the browser. The site itself had to be the portfolio piece. A spatial experience that loads fast, holds 60 FPS on mobile, and states the studio's positioning without a single stock photo or template component.

The constraint was deliberate. Build the most technically ambitious agency website possible, keep total page weight under 2MB, and hold buttery performance on a mid-range iPhone.

The Concept

The site is built as a scroll-driven corridor. The visitor's scroll drives a camera moving through 3D space along the Z-axis, passing through four narrative states. Each state is a glass-morphism content panel floating in the spatial environment.

The metaphor mirrors the studio's positioning. You do not read this website, you move through it. The scroll is the vehicle. The content reveals itself spatially.

Technical Architecture

The experience is built from three rendering layers, composited into one seamless frame:

The scroll itself drives a weighted camera. Rather than snapping to position, the camera eases through the corridor, giving every movement the momentum of travelling through a physical space. The hard part is not building the layers. It is making all three agree on depth and timing, frame after frame, without a seam the visitor can find.

The Holographic Sphere

The central element is a custom-shaded sphere. Its surface is hand-written for this project, not pulled from a material library, with animated light drifting across it in a slow, continuous pass. The effect reads as holographic, engineered, and alive.

This is the line between a spatial website and a templated one. A library material gives every brand the same surface. Bespoke shading gives one brand a surface no competitor can reproduce.

Blueprint Objects

Eight wireframe objects float along the corridor, each built from fields of individual particles rather than solid geometry. They range from a Fibonacci sphere and a cubic lattice to a torus knot and an animated hyper-tesseract that morphs between four-dimensional projection states.

Particle density adapts to the device, scaling down on mobile so the corridor holds its frame rate on a phone as confidently as on a laptop. Every object is drawn efficiently enough to keep thousands of particles within a tight render budget.

The Finishing Layer

A post-processing layer gives the corridor its cinematic register. A soft bloom lifts the holographic sphere and the brightest particles. A trace of film grain adds analog texture. A whisper of chromatic aberration sharpens the sense of depth.

On mobile, the heaviest effects step aside and the rest are tuned down, keeping the GPU budget well within reach of a phone. The visitor keeps the atmosphere. The device keeps its frame rate.

Performance Results


[ Read the Technical Backstage ]